We have an exciting new feature to share with you! We now have thousands of curriculum linked interactive challenges available on the Night Zookeeper platform! These challenges cover all required learning for ages 5-12+.
We’ve compiled a list of fun word games for improving literacy, language skills and enthusiasm for writing.
We’ve created a feature this summer to gamify the process of keeping a reading record. We think this will have a huge impact on student motivation levels as they are rewarded in their Night Zoo account for the amount of reading they are doing ‘offline’. Here are just a few reasons why we’re so excited about the impact of Reading Light: Increased motivation We have seen through early testing of Reading Light that it can inspire students to read more […]
Gamification is becoming a more and more popular way for teachers to engage and teach students in areas where they may sometimes struggle. Although gamification of the classroom doesn’t neccesarily need tablets, computers etc, this article discusses 3 different websites/apps that use gamification as a tool to engage students and how they can be used in class. We talked to elementary school teacher Sheri Capper about her top 3 gamification ideas to improve literacy skills. (As a Night Zookeeper super […]
Today we have launched our new awards for writing! Students will now not just be rewarded for how much writing they do, but for all the different types of writing they produce. Students will be able to collect awards such as “Poem” awards and “Newspaper Report” awards, as well as awards for being featured in the Night Times, or taking part in the Star Writing challenge. Each award will give them orbs to collect and use to grow their Night […]
Yes of course! You might expect us to say that, as the creators of nightzookeeper.com, a website that uses elements of gamification to inspire and motivate children to write. However, we realise that there needs to be a good balance as too much gamification can distort the goals of writing and take the emphasis away from the excitement of writing itself, and cause the student to become focused on the reward, rather than the content. It’s important that gamification isn’t […]